Aincrad Codex
Boss Guide

Boss Strategies

008

How to beat every boss in Echoes of Aincrad — the Sentry Golem, Illfang the Kobold Lord (3 phases), every Floor 1 field boss, and the Floor 2 boss Asterius the Taurus King. Recommended level, where you meet each fight, and the parry/charge-bait strategy for all eight, in progression order.

Before any boss fight

Every boss below rewards patience over aggression. The through-line is the same: bait an attack, parry the swing (or side-dodge a charge), then punish with a single sword skill and reset — one greedy combo whiffed into a counter is what ends most runs. Come in at the recommended level, top up healing items, spend any Growth Points, and bring a partner who can pull aggro. Watch your stamina and SP so you always have a dodge and a skill banked.

Sentry Golem

Prologue Elite Lv 1
Where you meet it: Prologue

Magical constructs with bodies crafted from sturdy elven steel, created by the high elves to guard their ruins.

Your first real wall, guarding the opening ruin. Slow, heavily telegraphed swings and poor tracking — circle behind it, stay on its back, and feed it charged heavy attacks. Dodge (don't block) the overhead slam; blocking it drains your stamina and leaves you open. No healing pressure here, so use it to rehearse the parry timing you'll lean on all game.

View Sentry Golem in the Monster Database

Illfang the Kobold Lord

Floor 1 Boss Lv 13 phases
Where you meet it: Prologue climax

Legend tells of a mighty kobold ruler who united the scattered, warring kobold clans through sheer might alone.

The Floor 1 climax and the fight most runs stall on. Three phases: he grows faster and swaps weapons mid-fight, chaining longer combos each phase. Stay at mid-range, bait a combo, parry the finisher, then punish with a single sword skill and reset. Don't get greedy — one full combo whiffed into his counter can end the run. Enter with a full stock of healing items and a partner who can peel aggro.

View Illfang the Kobold Lord in the Monster Database

Snowcap Boar

Field Boss Lv 3
Where you meet it: Iori's Request

Male boars who owe their prodigious size to a long lifespan. They are known as Snowcaps due to the large graying humps on their backs, which bring to mind snowy mountain peaks.

A solitary, cunning charger. It rushes in straight lines — side-dodge the charge, let it overshoot, then punish the flank while it turns. Repeat; it has no answer to a clean strafe-and-punish loop. Keep your stamina bar above empty so you always have a dodge banked for the next rush.

View Snowcap Boar in the Monster Database

Glenspore Grizzly

Field Boss Lv 7
Where you meet it: Within the Shadows

Grizzlies cannot see, searching for prey using only their sense of smell. That is why they often take lurching, wide swings with their arms when hunting; however, the Glenspore Grizzly is slightly different.

An aggressive bruiser that scatters explosive fire spores — don't stand in the lingering clouds. Parries are the key: time the parry on its lunge, then follow with charged heavy attacks while it's staggered. Avoid trading blows; its damage spikes are high, and a later, fiercer fire version turns up, so bank the pattern now.

View Glenspore Grizzly in the Monster Database

Dire Strife Wolf

Field Boss Lv 10
Where you meet it: The Violet Fencer I

Hunter Wolves never become pack leaders, but their outstanding physical prowess can sometimes make them stronger than their Roaring Wolf counterparts.

Fast and combo-happy, with lightning-charged lunges. Keep your lock-on, dodge into its lunges rather than away to stay inside its turn radius, and answer the short windows with quick sword skills instead of slow charged hits. Punish only one skill per opening — it recovers fast.

View Dire Strife Wolf in the Monster Database

Wrathful Shrewman

Field Boss Lv 10
Where you meet it: The Violet Fencer II

The warrior class of the shrewman species, distinguished by their larger frames. Unlike their smaller thieving kinfolk, these brutes serve as shrewman predators.

The shrewmen's warrior caste — agile, clawed, and smart enough to bait you. Its attack timing is deliberately erratic to draw out early dodges. Wait for the actual swing, parry it, and punish. Patience beats aggression here; the moment you panic-dodge, its follow-up lands.

View Wrathful Shrewman in the Monster Database

Raging Boar

Field Boss Lv 12
Where you meet it: Beaten to the Punch

A higher species of Mama Boar. Over the years, countless headbutts have thickened their scalps into a material akin to high-grade armor.

The prologue's hardest field boss — a frenzied charger that keeps its momentum where the Snowcap Boar loses it. Bait and side-dodge the rushes as before, but resist the urge to chain a full combo; it recovers and re-charges faster than you expect, so land one punish and reset your spacing. Come in at level, healing items topped up.

View Raging Boar in the Monster Database

Asterius the Taurus King

Floor 2 Boss Floor 23 phases
Where you meet it: Floor 2 · Urbus

The Floor 2 boss that waits at the top of the Urbus Labyrinth — a towering, bull-headed giant swinging an enormous double-headed axe that sweeps huge portions of the arena.

A slow, readable giant — the fight rewards patience over reflex. Phase 1: long wind-ups; parry his horizontal swings to stagger him, and take most of your damage in those stagger windows rather than dodging constantly (which just burns stamina). Phase 2 (~70% HP): he turns aggressive and starts charging — stand near an arena pillar, bait the charge, and dodge sideways at the last second so he crashes into the pillar and stuns himself for a big punish. Phase 3 (final 30%): the ground catches fire and his combos get much longer — this is where greed loses runs. Land one powerful sword skill, back off, recover stamina, repeat.

New to the game? Start with the full walkthrough, which runs the prologue from character creation to the Illfang fight in order — then climb toward the Floor 2 boss.

Boss FAQ

How many bosses are in Echoes of Aincrad?

There are 8 major boss fights across the opening of the game: the Sentry Golem and Illfang the Kobold Lord in the prologue, five Floor 1 field bosses tied to story quests, and Asterius the Taurus King as the Floor 2 boss. The game covers Floors 1 and 2 of Aincrad.

Who is the Floor 1 boss in Echoes of Aincrad?

The Floor 1 boss is Illfang the Kobold Lord — a three-phase fight where he swaps weapons mid-battle and chains faster combos each phase. Stay at mid-range, parry his combo finisher, and punish with a single sword skill instead of trading full combos.

Who is the Floor 2 boss in Echoes of Aincrad?

The Floor 2 boss is Asterius the Taurus King, a giant bull-headed foe with a huge double-headed axe. He's slow and readable — parry his horizontal swings to stagger him, bait his charges into the arena pillars to stun him, and play patiently through the final phase when the ground catches fire.

How do you beat Illfang the Kobold Lord?

Enter with a full stock of healing items. Fight at mid-range, bait a combo, parry the finisher, then punish with one sword skill and reset — don't get greedy. He grows faster and swaps weapons across three phases, so keep your stamina and SP topped up for each new pattern.