Aincrad Codex
Reference

Leveling & EXP

Echoes of Aincrad leveling explained with the exact in-game numbers — how much EXP each character level takes, weapon proficiency EXP, the level-gap EXP penalty, and base HP/SP/stat growth for you and your partners.

Every number here is the game's own progression curve — the exact experience values for each character level, the weapon proficiency curve, the level-gap EXP penalty, and the base stat growth for you and your partners. Use the calculator to plan any level range.

200
Max level
97,500
EXP to max
10
Proficiency cap
500
EXP / level (late)

EXP Calculator

EXP required
2,500

EXP to climb from level 1 to level 10, read straight from the game's character experience curve (levels between its control points are interpolated the way the game does). Reaching level 10 from level 1 takes 2,500 total EXP.

Character EXP per Level

LevelTotal EXPEXP for this level
10
102,500+300
207,500+500
3012,500+500
4017,500+500
5022,500+500
6027,500+500
7032,500+500
8037,500+500
9042,500+500
10047,500+500
11052,500+500
12057,500+500
13062,500+500
14067,500+500
15072,500+500
16077,500+500
17082,500+500
18087,500+500
19092,500+500
20097,500+500

Weapon Proficiency EXP10

All six weapon classes — One-Handed Sword, Two-Handed Sword, Rapier, Dagger, Axe, Mace — share the exact same proficiency curve, capping at level 10.

ProficiencyTotal EXPEXP for this level
Lv 10
Lv 2350+350
Lv 3968+618
Lv 41,587+619
Lv 52,390+803
Lv 63,194+804
Lv 73,997+803
Lv 84,801+804
Lv 95,604+803
Lv 106,408+804

Level-Gap EXP Penalty

EXP earned is scaled by how far apart your level and the enemy's are.

Level gapEXP multiplier
Same level×1
1+ levels×0.8
4+ levels×0.6
7+ levels×0.4
10+ levels×0.2

Stagger Buildup

How a hit's stability damage (as a share of the target's stability) converts into stagger.

Stability damageStagger coefficient
0%×0.01
5%×0.34
15%×0.5
20%×1

Base Stats & Growth

Your partners

Base companion stats from level 1 to 30.

StatBaseMax
HP600890
SP300590
Stamina100390
Move Speed425
ATK10
DEF10

Attribute growth (VIT / END / MND)

What each attribute is worth as you raise it — the values driving your HP, stamina and soul.

StatBaseMax
VIT200525
END200525
MND150475